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:: Retro-Remakes ::




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XCPC

XCPC is a great Amstrad Emulator for Unix.
 

:: Email Wars #16 ::
The Fox interviews Tratax (author of PSEmu Pro/DOS) - Friday 5th June 1998

 

Fox: Hi Tratax, Whats the latest news on the upcoming Psemu Pro for Windows?

Tratax: Well .. I have the R3000 emulated using dynamic recompiling, and it is a LOT faster than the non recompiling version. The GPU is currently emulated using 'software rendering' just the PSEmu DOS routines converted to DirectDraw. It does not have CDROM routines yet, because I would like to have the latest PSEmu DOS CDROM routines, not the old ones.

Fox: Right, what the whole Emulator world is asking, is the last DOS version of the PSemu emulator gonna be released, the one duddie was working on?

Tratax: Well .. you probably dont WANT that version, because it is crashing all the time now. Duddie has been using it to get Tekken3, one of the games using the new playstation libraries, to work but it broke compatibility with 'older' games.

There are two possible things to do now:

1) Work on fixing the 'old' DOS version, improving graphics a bit, and releasing this one.

2) Continue on the new Win95 version, using all the things we learned from the old DOS version.

I like the second option because the DOS version is going to be dropped anyway. This DOES mean that we have to wait a while, because the Win95 version needs more work before it can run anything.

If this takes too much time, I will go for option 1.

Fox: Whats the speed like on the Psemu Pro and will 3dfx be supported? if so what will the differences be if you have a 3dfx card?

Tratax: Well, 3dfx is probably going to be the best way to run the emulator. GLIDE has some unique features that speed up graphics emulation gigantic. Direct3D will be an improvement too, but not as much as 3dfx will. About speed .. I am testing with 'the raiden project' menu, and it runs super smooth on my P2-333 with Voodoo2 .. lets say about 10x better than PSEmu DOS ? But it will differ from game to game .. some will be fast, some will be just as slow.

Fox: So currently you are now the main author of the Psemu project, will duddie still help with the Psemu Pro and will you ever take the reign of the DOS version?

Tratax: I helped Duddie with some simple things in the DOS version .. that VESA20 lineair framebuffer was my idea (sorry, but it sped up a LOT). All technology learned from the DOS version will be used for the Win95 version. Problem is, the Win95 version is a lot more difficult to program because of the recompiler.

Fox: What are your thoughts on Duddie leaving ?

Tratax: Well .. what can I say ? Emulation is a hobby, so if you can get a good job that means giving up your hobby you just have to do it. You also have to realise that Duddie has been working for about a year on PSEmu. After a while you start to get bored, and want to do something else.

Fox: Tekken 3 was working on the Psemu (DOS) version, any idea's whether it will work on the new version, and is it true that one of your ambitions is to get Grand Tursssimo running 100% on the emulator by Xmas ? :)

Tratax: Gran Turismo is the best racing game I ever played. I do want this game to be running on my system (P2-333 Voodoo2) at about full speed during X-Mas. Since Tekken3 and Gran Turismo both use the same library set, once one game works, the other should almost work too. The DOS technology is used in the Win95 version so once we have CDROM routines ported, it should be as compatible as the DOS version (meaning it will run Tekken3).

Fox: Whats currently left to be done until your satisfied that the emulator is ready to go out?

Tratax: Direct3D support (only 3dfx and BAD software rendering now), CDROM routines, and some minor fixes in the GTE. I just hope this wont take too long, but time flies.

There will be a new version in July, I promise.



 
:: Last updated on December 17th, 2001

 

Project 1986
MAME 0.125u1
WinUAE v1.5.0 WIP #1
GameEx v9.19
Final Burn Alpha
bsnes v0.030
pSX v1.13
MESS v0.124a
MAME 0.124u1
ClrMAMEPro 3.111 R...

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