Excellent CPS-X Multiplayer Tournaments. Sign up now!
.:
August 30, 2008
:.
QFG2 Remake
:: Posted at 20:08 GMT by Gemini
-
This is not emulation related, but AGD Interactive recently released their remake of Sierra's Quest for Glory II: Trial by Fire.
QFG2 was originally released in 1990 as a 16-color EGA game. It was the only game in the Quest for Glory series that never had a 256-color VGA version.
The AGDI version uses Adventure Game Studio and runs on Windows.
OK major speed ups. Main site mirror script tweaked. Ads removed on most
things. Over 400MB 10000 files backed up. Also some cool sites have been
added/mirrored.
EmuUnlim is finally up after being down for some time. It is now hosted
on a more reliable server and a new domain name. For now certain things
might not work properly until they are fixed or changed over to new
code, such as counters and other scripts. The forum works. You can view
old posts, But don't expect to post new ones yet. I do have plans to get
rid of those stupid porno ads. And I hope to implement a new forum.
If you want to contact me, please use the contact form on my site
located below.
New features/improvements:
- Picasso96 emulation rewritten.
* Major speed increase.
* Optimized blitter operations.
* Hardware (flicker free) mouse cursor emulated.
* Picasso96 <> native switch without screen/window reopening if old and new size matches (instant mode switching).
* Fullscreen to fullscreen switch without desktop flashing.
* Color space conversion, 8-bit/16-bit RTG now possible in windowed mode even if Windows desktop depth does not match RTG depth.
* Simple scaling support added, fill to whole screen instead of switching resolution. (Useful with low resolution games and demos in windowed mode or if host resolutions like 320x200 are not supported).
- Filter emulation update.
* Scaling and centering are now more intuitive (NOTE: old settings are not compatible anymore).
* "FS" scale multiplier added (fill whole screen).
* "1/2" scale multipler added.
* Hq3x and hq4x filters added.
* Onscreen leds are not filtered anymore.
- PCMCIA SRAM card emulation, includes real PCMCIA SRAM card support.
- ROM scanner byteswapped and even/odd ROM image support.
- Multithreaded AVI recording, huge speed increase with 2+ core CPUs
- Right mouse button over image selection buttons opens favorites menu (can add/remove/edit shortcut paths to disk/rom/harddrive images).
- Sprite doublescan support improved, fixes Fantastic Dizzy CD32 background.
- More compatible with timing changes caused by power saving features.
- Missing uaescsi.device CMD_GETGEOMETRY added.
- Debugger, GUI debugger improvements.
Bug fixes:
- uaenet.device random deadlock fix, NSCMD_DEVICEQUERY works correctly.
- Gayle interrupt handling update.
- CPU emulation fixes, EXTB.L and CHK.L was 68000 (should be 68020+).
- Sprite emulation fix, Super Skid Marks hires mode cars and Marvin's Marvellous Adventure score/cloud interference.
- Sound emulation fix, fixes Weird Dreams hospital scene sound problem.
- More compatible CD32 state restore support.
- AGA mode sprite garbage may have appeared in some cases. (1.4.5+)
- DOS formatted HD floppy image crash fixed.
- Rare harddrive detection crash.
WinUAE is a Commodore Amiga emulator.
Requires Windows 2000 or newer. Windows 9x/ME is not supported anymore.
- Added driver for Taito Z hardware
- Added oopsware's Raiden driver and updated the nec core and vez module
- Retidied the nec core and vez module
- Added iq_132s Gun Smoke driver
- Added iq_132s Scrambled Egg driver
- Changed the M6502 core to Marat's with the interface wrote by kev
- Added kev's m90 driver and his updates to the m92 driver to debug builds
- Tidied the m90 and m92 drivers and corrected the gfx decoding in the m90 driver
- Updated Dec0 drivers to kev's latest version
- Updated Jack the Giantkiller driver to the iq_132s latest version
- Made the "In Game" tab the default on the game selection dialog
- Added a checkbox for Taito to the game selection dialog
- Changed some names to prevent duplicate descriptions
- Matched all sets to MAME 0.124u1
- Added Korean, Bosian, Serbian and Icelandic translations
- Added some missing translations to Linux build
- Debugger DMA capture buffer now autoresizes
- Fixed streaming music in Jikkyou Oshaberi Parodius
- Fixed bug when setting sound frequency in Windows
- Implemented volume and mute in Linux
- Fixed "missing body parts" bug in Deception 3
- Fixed bug that caused XA audio in Deception 3 to not stop correctly
- Fixed random crash in Road Rash: Jailbreak
- Fixed debugger crash when emulator is reading from CD
- Fixed hang opening CD images in Linux
- Per-user settings for Linux (.ini file is now stored in ~/.pSX)
- Removed SSE instructions used during init (should fix crash on AMD CPUs)
- Fixed GTK warnings when clicking window close button in Linux
- Dick Smith Super-80 [Robbbert]
- Epoch Game Pocket Computer [Wilbert Pol]
- Galeb [Miodrag Milanovic]
- Genesis (USA, NTSC, w/SVP) [notaz, R. Belmont]
- Hartung/Watara/Virella/Videojet/... Game Master [PeT]
- Microbee 16k Standard [Robbbert]
- Mikro-80 [Miodrag Milanovic]
- Orao [Miodrag Milanovic]
- Philips Videopac G7000/C52 [Wilbert Pol]
- Specialist / Lik / SpecialistMX [Miodrag Milanovic]
- UT-88 and UT-88 mini [Miodrag Milanovic]
- [ABC80x] Updated to use the new MAME MC6845 code. [Curt Coder]
- [APFM1000] Added special APF video mode [PeT]
- [APPLE2] Removed usage of tilemaps. [Nate Woods]
- [APPLE3] Fixed buffer overrun in 80 column text mode. [Nate Woods]
- [ASTROCDE] Added controls for player 3 and 4 and improved analog controls. [ranger_lennier]
- [ASTROCDE] Removed the MESS specific implementation of the video hardware in favor of the more accurate MAME version. Also fixed the I/O ports defintion which improves the sound a lot. [Dirk Best]
- [COCO] Fixed bug that could cause joystick button presses to not be registered. (bug #1532) [Nate Woods]
- [COCO] Added a quickload for .BIN files. [Nate Woods]
- [COUPE] Added many new BIOS revisions. [Oliver Stöneberg]
- [EP128] Fixed 0.119 regression in graphics display. (bug #1478) [Wilbert Pol]
- [GALAXY] Fixed regressions. [Miodrag Milanovic]
- [GAMEBOY] Added support for Korean MBC1 mapper variant. [Wilbert Pol]
- [LYNX] Always recompute timer settings when a timer register is being written. Fixes 0.118 regression in Gates of Zendocon (bug #1435). [Wilbert Pol]
- [MBEE] Fixed colours, sound, Inverse and Underline modes. Enabled alternate characters. [Robbbert]
- [ODYSSEY2] Rewrote video code to use scanline-based rendering (fixes Killer Bees intro). Made sound pitch depend on system clock instead of -samplerate (bug #1519). Added support for The Voice! add-on. Added support for larger ROM format used by Kill The Attacking Aliens. Added PAL support for Videopac and C52. [Wilbert Pol]
- [PC] Converted MDA, Hercules, CGA, and Tandy 1000 video code to use the MAME MC6845 code. EURO PC and PC200 drivers are temporarily broken as a result. Split off PC (Hercules) from the PC (MDA) driver. Replaced MDA and CGA character ROMs with a proper dump from an original IBM card. [Wilbert Pol]
- [PDP1] Fixed text display regression. (bug #883) [Robbbert]
- [QL] System boots up again. (bug #1495) [Curt Coder]
- [SVI318] Cleaned up driver. [Tomas Karlsson]
- [SVISION] Watara TV-Link PAL activated [PeT]
- [TRS80] Fixed an issue with I/O ports. Fixed 32 character display. Decoded LNW-80 characters. [Robbbert]
- [VC4000] Cleaned up, added quickload and fixed colors. (bug #1404) [Manfred Schneider]
- [Z88] Fixed regression introduced in 0.123. (bug #1553) [Nate Woods]
- [Windows UI] Fixed a bug in the per-driver software view. (bug #1512) [Nate Woods]
- The core is based on MAME 0.124a. This incorporates all features of the update to this core. [MAME team]
- Updated the Motorola MC68901 Multi Function Peripheral to use the new device system. [Curt Coder]
News:
- misc: several internal 64bit updates
- misc: 64bit clrmamepro exe available as separate download
- misc: updated updateprogram to pick correct 32/64bit package
- misc: updated to latest fully licensed ziparchive non-mfc version & new 64bit unrar dll
- misc: remove-rebuilt-source files now works for all parts of a split-rar too
- misc: more detailed parse error messages showing the last successfully parsed set
- misc: some small internal preparations for upcoming new xml datheaders
- fixed: negative windows positions lead to not visible windows
- fixed: wrong parser error message when no setformat.xml is available
- fixed: new rebuilder destination folder isn't removed when stopping at rebuilder warning prompts
Regen is a Megadrive/Genesis emulator for Windows.
News:
- Preliminary SVP emulation added. Thanks to notaz and TascoDeluxe. Although now Virtua Racer is playable but the DAC won't run(strange).
- SoundBufferSize option added to ini file. Default value is 7 because that worked best on my PC. If sound is skipping try playing with different values.
- DirectInput support
- 6-button pad, Teamplayer, 4-way play, lightgun, sega mouse, J-Cart support (all preliminary)
- Sonic 3D bonus stage fixed(got broken in previous version)
- Captain planet screen fixed
- Further FM emulator improvements. Sound should be a bit more accurate. For an example see Sonic 3 Chaos emerald stages as he picks the balls. It sounds more close to Kega now than previously.
- FM timers fixed in FM emulator. This fixes sound in some games. Thanks to Eke.
- Single line glitches in many games fixed (Road rash 1, 2 etc ...)
- Mouse capture/release using F12. This is used for Menacer Lightgun and Sega Mouse.
- Improved syncronization between 68k and Z80. Many more games now work (Super kick off etc...).
- Drag and drop file support.
- Added joypad support. Since I don't have any gamepads I can not tell if it will work. It is just based on estimation.
- Fixed Z80 interrupt timing(again). This fixes slow or missing music from some games.